Predicting your target's next movement, launch a blast that almost never misses. The more Health they had, the better the boost. ![]() If used on an ally, you will completely knock them out in order to boost your own Melee Attack. ![]() Lands critical hits more often.Ī savage attack. 20% of the damage dealt by this attack is recovered as Energy. The Strength of this move scales based on how much Energy the user has. Strike down on your opponents with meteors.Įnchant the battlefield with a barrier that reduces the power of Melee attacks which target your team. They may become burned, paralyzed, or begin freezing. This will harshly lower your Ranged Attack.īlast the foe with the basic elements. May also make them flinch.īombard the opponent with a burst of ancient energy using all your might. ![]() Launch a small object targeted at the foe's head that does some damage, and may leave them dazed. Each turn, recover 1/3 Health and 1/4 Energy. Threaten the foe with a fierce roar that lowers their Melee and Ranged Attack, then retreat to allow another Loomian on your team to take your place.Ĭast an ancient spell to cause the slowest to move first, and the quickest to move last. Randomly boost either Melee Attack or Speed by two stages. The type and effect of this move varies with the evolutionary strengths of the Loomian that uses it.
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